Took a break from the free tutorials and tools to develop this solution for using Substance Painter with Blender. SP2Blend is designed to work with the standard metallic/roughness workflow that Substance Painter defaults to and, with a good lighting setup, allows for your Substance Painter creations to look exactly the way they should when rendered in cycles.
Simply load in the base color, metallic, roughness, MixedAO and normal_opengl maps, connect them to the shader, set all but the base color to use ‘non-color data’ then use the various options to tweak as required. It’s that easy.
I would like to thank cynicat pro for doing a lot of the hard work relating to fresnel and rim lighting and for sharing it with the community, if you haven’t already definitely check out the guys tutorials.
Also credit to Papa_Dragon for his Steampunk Spider which I used for testing, available on BlendSwap.