How to create a grimy barrel scene using Blender and Substance Painter

Given Substance Painter has just become free to download for student/teacher non-commercial purposes I felt it was an ideal time to revisit the Blender/Substance Painter workflow.

In this tutorial we will be creating a full scene from scratch, starting with modelling, UV preparation and lighting, then exporting over to Substance Painter where we’ll learn the basics of what Painter has to offer. After that we head back to Blender, bring in the textures we’ve generated, create the materials and finally finish up with rendering and a touch of compositing.

SP2Blend Substance Painter Shader: https://cgcookiemarkets.com/all-products/sp2blend-substance-painter-shader/

Textures: http://www.blenderbrit.co.uk/files/barrelsTut_files.zip

Music: http://www.bensound.com

 

2 Replies to “How to create a grimy barrel scene using Blender and Substance Painter”

  1. Just viewed your barrel / Substance Painter tutorial. Well done and I hope you continue with additional SP videos as it is gaining popularity in the Blender community and the price is not too bad compared to other PBR software.

    However, I have a couple of suggestions. I think it would be useful if in the very first part of any tutorial, you cover the top three to five features that you want to emphasize in the main tutorial.

    For example if you are going to focus on using the AO and Cuvature sliders withing the generators, then show how that is done up front before you begin the tutorial. Ditto for the other main focus areas. This way, the viewer is prepared for how to use those features before you actually get to them.

    I noticed in your barrle tutorial that because of you familiarity with SP, you are adjusting the sliders but not realy explaining what you are doing and the video is not sharp enough to read the names of the sliders you’re using.

    I had no problems following along because I’ve been using SP for my latests complex Blender project and so what you were demostrating made sense to me. I don’t think a new SP user would have kept up too well expecially when you made several adjustments while only referring to the look you wanted to achieve, but not really explaining how you were achieving it.

    In other parts, you were explaining how to use some of the adjustments.

    You probably saw the Fire Hydrant SP tutorial on Blender Nation by BlackartFilms. Part three is the SP video and I think he did a very good job of stepping through his work flow to achieve very specific layered effects beginning with the base color, height layers, grunge, scratches, etc.

    Again, good tutorial and I have enjoyed your previous ones as well. Thanks and take care.

    1. Hi, thanks for the feedback, I completely agree with all of it too. The majority of my prior tutorials were more focused an a specific element or technique where as I decided to do a full scene this time as I personally think they are more enjoyable when learning Blender. However, it would appear I have some work to do perfecting the pacing and focus during these longer videos. Practice makes perfect… hopefully. Thanks for watching.

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