In this tutorial we will be creating a creepy subterranean tunnel, vaguely inspired by the second season of Stranger Things.
We’ll be using a curve modifier to layout the basic shape, traditional displacement to further mould our tunnel and during the material stage we’ll be using adaptive micro-displacement to add in the fine detail.
Towards the end of the tutorial we’ll add in some tree roots and some volume scattering as finishing touches.
I have included some hi-res textures for free to go along with the tutorial which you can download below.
Creepy Tunnel Tutorial Textures